2026
9 pieces published in 2026, newest first.

A 100W USB-C charger for a laptop and test phones on one socket
How a 100W USB-C GaN charger shares power between a laptop and test phones, what a MacBook needs to fast charge, which cables to use, and three picks.

Faster Gradle builds: the fixes that actually help
Measure first, then fix: the Gradle and Android settings that really shorten builds, the changes that take a day, and the popular tricks that barely matter.

A powered USB hub for test phones: power, ports and switches
How to choose a powered USB hub for test phones: why bus-powered hubs drop devices, what to read on the spec sheet, and why a switch on every port helps.

USB-C hub for MacBook: what to check before you buy, and picks
What to check in a USB-C hub for a MacBook: pass-through power, how many screens macOS will extend, USB-A for test phones, card readers, Ethernet and heat.

Your first meetup talk: from the pitch to the last question
A ten-step guide to a first talk at an app meetup: picking a problem, pitching the organizer, building the outline, rehearsing, demos and handling questions.

A mobile developer's desk: hubs, cables, chargers and stands
What a mobile developer's desk needs: USB-C hubs and specs that matter, data versus charging cables, multi-port chargers, phone stands and a second screen.

Building a small Android test device lab on a budget
How to pick Android test phones by role, buy them refurbished, keep them charged and connected over Wi-Fi, and decide which to update and which to freeze.

A/B testing in mobile apps: what the results can and can't tell you
Plain answers on store listing tests and in-app experiments: what each store lets you test, how much traffic you need, peeking and novelty effects.

App monetization strategies compared: subscriptions, one-time, ads
Subscriptions, one-time purchases, freemium, ads and hybrids compared, with store commission basics, free trials and price localization for small app teams.